Flame Thunder Witch's Wand [1]
2041 Jirant_Staff
A wand used by Gilant, who was called a rare witch.
The winding dragon amplifies the magical power of fire and wind and enhances its power.
MATK +350
INT +10
DEX +10
Decreases Variable Casting Time by 30%.
For each Level of Fire Walk:
Increases Magical Damage with Fire element by 10%.
For each Level of Electric Walk:
Increases Magical Damage with Wind element by 10%.
For each Refine Level:
Increases Magical Damage with Fire and Wind element by additional 5%.
Ignore magic defense of enemies by 5%.
Increases damage of Fire Walk and Electric Walk by 30%.
Refine Level +7:
Inflicts Curse status when enemies are hit by Fire Walk.
Inflicts Silence status when enemies are hit by Electric Walk.
Refine Level +9:
Increases damage of Fire Walk and Electric Walk by 100%.
Refine Level +10:
Decreases Fixed Casting Time by 70%.
When equipped with Necromancer's Manteau:
MATK +5%
Decreases damage taken from Fire and Wind elemental attacks by 20%.
When equipped with Necromancer's Dress:
Enables the use Level 1 Increase Agility.
For each Refine Level of Witch's Thunder Flame Wand:
Increases damage of Electric Walk and Fire Walk by additional 30%.
Recovers 50HP when defeating monsters.
Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level based on the refine level.
Type: Two-Handed Staff
Attack: 200
Weight: 270
Weapon Level: 4
Requirement:
Base Level 130
Sorcerer
Información adicional
- Precio de compra
- 0 z
- Nivel máximo
- Sin límite
- Género
- Both
- Refinable
- Sí
- Gradable
- No
Script del ítem
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SO_FIREWALK",100;
bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
bonus bFixedCastrate,-70;