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Wiki›Ítems›Flame Thunder Witch's Wand
FFlame Thunder Witch's Wand

Flame Thunder Witch's Wand [1]

2041 Jirant_Staff

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Arma2hStaff
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A wand used by Gilant, who was called a rare witch.

The winding dragon amplifies the magical power of fire and wind and enhances its power.

MATK +350

INT +10

DEX +10

Decreases Variable Casting Time by 30%.

For each Level of Fire Walk:

Increases Magical Damage with Fire element by 10%.

For each Level of Electric Walk:

Increases Magical Damage with Wind element by 10%.

For each Refine Level:

Increases Magical Damage with Fire and Wind element by additional 5%.

Ignore magic defense of enemies by 5%.

Increases damage of Fire Walk and Electric Walk by 30%.

Refine Level +7:

Inflicts Curse status when enemies are hit by Fire Walk.

Inflicts Silence status when enemies are hit by Electric Walk.

Refine Level +9:

Increases damage of Fire Walk and Electric Walk by 100%.

Refine Level +10:

Decreases Fixed Casting Time by 70%.

When equipped with Necromancer's Manteau:

MATK +5%

Decreases damage taken from Fire and Wind elemental attacks by 20%.

When equipped with Necromancer's Dress:

Enables the use Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:

Increases damage of Electric Walk and Fire Walk by additional 30%.

Recovers 50HP when defeating monsters.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:

Enables the use of Increase Agility, skill level based on the refine level.

Type: Two-Handed Staff

Attack: 200

Weight: 270

Weapon Level: 4

Requirement:

Base Level 130

Sorcerer

ATK200
MATK350
Rango1
Nivel de arma4

Información adicional

Precio de compra
0 z
Nivel máximo
Sin límite
Género
Both
Refinable
Sí
Gradable
No
Script del ítem
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
   bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
   bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_FIREWALK",100;
   bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
   bonus bFixedCastrate,-70;